Byte Conveyor Studios is an indie video game development company based in Buenos Aires, Argentina. At the time we are targeting mainly mobile platforms.

The company was founded on July 1st, 2014 by Diego Wasser, and is currently a one-man show built on high hopes and low funding.

Developer of AC-130 Gunship Simulator: Special Ops Squadron

ABOUT THE FOUNDER (hey! That's me!)

My name is Diego Wasser. On the Internet, I've been known as "Razorwings18" for over 15 years. I was born in 1980, and have been a gamer ever since my parents got a Commodore 64 when I was 4 years old.

I first got interested in coding at age 8, making batch files on the C64's Basic. It was a few years later, at 13, that I programmed my first proper game: a graphic adventure using a text parser and ASCII graphics, coded in Turbo Pascal. Since then, game programming has been a nearly non-stop hobby for me.

In 1998, along with a partner, we programmed a Real Time Strategy game engine for our thesis, which we showcased on a Microsoft-sponsored event.

Between 2002 - 2004 I was a simulation games reviewer for one of the most important gaming websites in Argentina, the now-defunct Alkon.

In 2003, I was contacted by Microsoft to lead the introduction of its Flight Simulator 2004 product in Argentina, where I gave a couple of conferences, as well as interviews on national news and cable TV shows.

In the next few years, my best known work was a Speech Recognition application for gaming named PiLfIuS!, which got a user base surrounding the 250,000 mark. Unexpected to me, it was also found useful by disabled persons.

Byte Conveyor Studios is my attempt at turning my long-time hobby into a profession, with "AC-130 Gunship Simulator: Special Ops Squadron" being the project that will make or break it.